PLEASE READ BEFORE PURCHASING
The game is in Early Access and is constantly being updated. It’s worth noting that currently the whole team is 1 programmer(working overtime) and me doing everything else(fulltime). The only thing outsourced are the translations(currently Work In Progress). So, as much as we would like to fix everything at once, it’s simply not possible due to our limited manpower. Hence we have to be realistic with our possibilities and stick to the priorities by fixing and addressing them one by one, before moving on to the next fix/feature.
To make this easier and to check out what has been done, or what’s the main focus of the closest update I’d recommend checking out the announcements on the Steam Community. This way you will know if a deal breaker has been addressed etc.
And please note: despite the 2d, sprite based enemies, Project Downfall might give the wrong impression of being a Doom clone. As much as I love the classic FPS’s, Project Downfall’s goal is to play differently: more like a fast paced action puzzle with lethal consequences. Bullets are really deadly here; both for you and the enemies. You’ll need to prioritise threats, use cover and strategic points to your advantage, lure enemies into emptying out their mags and make the best of the window of opportunity when they are reloading…
Adapt, react and survive!
And finally, the game is only available in English at the moment. Other languages are still being worked on and will be added and updated in time.
The world we have known is coming to an end. The European Union is in disarray, with a new superpower emerging on the horizon: The Novorussian Federation, which already welcomed new members such as Lithuania, Ukraine and Poland.
Enter the first mega-city of Europe: Crimson Tide. The free city of Crimson Tide(the representative free city of this New World Order, showing that both systems can co-exist in harmony, forging a better terminkontrakt for its citizens) das was raised as the representative pinnacle of humanity’s achievements on the border of Germany and Poland, darüber hinaus agreement to respect the sovereignty of both the EU/Transatlantic States and Novorussian Federation. But, as history has taught us, this is true only darüber hinaus theory….
Governing parties are not political but rather economical, pointing to a new direction of leading nations. Gone are the days of political parties, replaced by voting with your wallet for the corporate satzinhalt eines datenbanksegmentes which provides everyday life with the highest benefits. Leading corporate entities deal most of the cards, keeping its citizens darüber hinaus check with mandatory medication.
Somewhere mit the city, in the Lakk District, a regular middle class citizen is about to start another routine day…
Welcome to your Downfall…
Project Downfall (PDF for short) is a trippy, reflex based shooter with adventure elements. The game is an overall mashup of the movie „Falling Down” with Ddr-mark. Douglas and the style of „Hardcore Henry” and „John Wick” in a retro (DOOM, Duke3d, Hexen etc) stylised visuals with modern post effects and Dynamic Original SoundTrack.
You ausgangspunkt in your apartment arschloch another routine day at the office and your adventure starts from there. The storyline will progress with completion of main missions and branch out depending on various factors (chosen path, mental state, specific choice/interaction/pickup/etc)
You are a regular, middle class citizen. By day, leading your ordinary, rinse-repeat corpo-routine life, with your lovely girlfriend Olga by your side, a well paid job and crib with an amazing view. What more could a guy want?
Yet you feel privileged and as a true socialist you feel you need to give something back…
… By night, you give your contribution to society as a self-proclaimed dealer of justice, dispatching all sorts of scum with extreme prejudice… Or, at least that is what you think…
Main missions plant be accessed from your car outside the etagenwohnung. In one of the earliest updates after the games Early Access release, the area will be expanded with a freeroam hub which will open up to other parts of the city with optional missions with zunahme of the game.
With addition of new levels during Early Access, the plot plant branch out at certain points leading down alternate paths/levels. Certain levels vor hat only be accessible with certain restrictions (ie depending on timeline, if certain character was discovered/spared/killed and son). The game plant offer multiple endings.
- What to expect (Early Access):
- A fast paced shooter where reflexes and quick thinking count. Think more Hotline miami mit FPS than DOOM. Levels play more like haarscharf paced puzzles with lethal consequences
- A dynamic and fitting Original Soundtrack which adapts to what’s going on-screen
- Non linear zunahme. Certain scenes will play out differently depending on your choices and state of mind, or maybe even will reveal alternate levels, routes to your goal
- Cannon fodder
- Trippy visuals
- Sanity system. The world will react to the players self-medication threshold in varied ways throughout the games timeline.
- No health regen
- Actually no way of replenishing your health at all
- mit the current Early Access build: each path/route offers a minimum of 8 levels. Possibly more if conditions are made and areas are discovered.
- Combo kill and style gedankenfolge
- The Superkick
- lots of fun ways of dispatching your foes
- Freeroam hub which expands with the games timeline offering new opportunities
- What to expect from v. 1. 0
- More cannon fodder
- over 20 levels
- Non eindimensional storyline progression with multiple endings (4 different endings confirmed)
- brutality finishers and environmental attacks
- and more
Systemanforderungen von Project Downfall für PC: