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Please read this before you buy DeepLands!
DeepLands is the first game that I have ever made, I started working on it when I das was fifteen years old. While I was making this game I was really just starting to discover how game design worked and I didn’t have a clear vision of what the core mechanics would be, or what type of game it would become, I gradlinig made some levels darüber hinaus my own fictional world named Aris and added the mechanic’s way later on. I have made multiple updates and fixed a lot of bugs, but because my coding and game making from back in the day are now so unclear to read and hard, to basically impossible to work with I have decided to go from early access to full release, and do very minimal updates from time to time. It is now 2020 by the time I put this on the store page, I am almost nineteen, and I fear that any updates I vor hat make to the game will only result darüber hinaus more bugs and ultimately in an endless amount of fixing, to the point where I basically have to remake the entire game, this means that most bugs currently in the game vor hat likely remain, though, from the feedback that I have had, I hear that it is still definitely playable at this stage. Please keep this in mind before you buy DeepLands, I still like to play it myself, even though it is not the best game out there, obviously, and I believe that you can certainly still enjoy playing this game.
Thank you to all those that have already played DeepLands, I hope you enjoyed it, and to all those that will buy it I also hope you enjoy it and I thank you as well!
Tim Venekamp
The Game
DeepLands is a First-Person Single Player Fantasy game with Puzzle game elements as well as some horror game and action game elements. The player will play mainly as a man who vor hat have to find a way through the DeepLands in order to find his wife and a way home. The game is set in a dark and mysterious setting in the Fantasy world named Áris.
The Story
The geschicht begins on earth darüber hinaus the near future. The main character you play is a man who just bought an old house and is gradlinig renovating it. But then all of a sudden strange things start to happen and then your wife disappears one day. Before even getting the change to call the police you discover that something is in the house… Then before you know it you folglich get dragged into the same place your wife disappeared into. But luckily you are not alone, a small friend is helping you on your journey through the DeepLands and into the hollow world where you are looking to find your wife. But this won’t be that easy you soon discover as the two biggest kingdoms of the deep are at war with one another.
About DeepLands and the Developer
DeepLands is a game made by me, Tim Venekamp. A seventeen-year-old Dutch guy that has always had a lot of geistesbild and a desire to make and design his own world. I launched the game when I was sixteen years old, in the summer of 2018. When I started developing I didn’t know anything about the industry, I just made the world I wanted to make. As I grew older I learned more about programming and the industry in general, to the point where I am right now. The thing about DeepLands that I think is so unique is that I made it the way I wanted my fantasy world to be, and not like the big industry giants who look at what would sell the best and what most gamers want. I took a lot of inspiration from Dutch artists and European culture that I grew up with.
I would describe Deeplands as a quiet, or calm game, But it does have its action moments and it will probably get more action mit future updates and future levels. In this game, you will have to solve various puzzles, explore this new world, avoid as much contact with the evil creatures as possible, and eventually fight yourself a way to the „Blue Sun“ where you will find your wife if you are in time.
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